{"id":3598,"date":"2017-11-08T10:15:22","date_gmt":"2017-11-08T10:15:22","guid":{"rendered":"http:\/\/www.uwb.edu\/?p=3598"},"modified":"2023-06-08T21:40:38","modified_gmt":"2023-06-08T21:40:38","slug":"gaming-literate","status":"publish","type":"post","link":"https:\/\/www.uwb.edu\/ias\/news\/2017\/11\/08\/gaming-literate","title":{"rendered":"Mark Chen gives keynote at 2017 Media, Multimedia, and Secondary English Education conference"},"content":{"rendered":"\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"\/wp-content\/uploads\/gaming-literate.jpg\" alt=\"gaming literate\" class=\"wp-image-24448\"><\/figure>\n\n<p>\n\tIAS faculty member <a href=\"\/ias\/faculty-and-staff\/mark-chen\">Mark Chen<\/a> gave a keynote talk at the 2017 Media, Multimedia, and Secondary English Education (MMSEE) conference in South Korea.  Titled &ldquo;What It Means to Be Gaming Literate,&rdquo; the talk explored how &quot;literacy&quot; is dependent on active participation and is inherently a narrative account of practice and that gaming literacy is therefore also about active participation, in this case with finding patterns in messy systems. Chen also helped organize the 2017 North American Simulation and Gaming Association (NASAGA) conference in Reno, NV, as part of his duties as a member of the organization&rsquo;s board. Finally, he is seeking submissions to <a href=\"http:\/\/esotericgaming.com\" target=\"_blank\" rel=\"noopener\">esotericgaming.com<\/a>, a site that publishes short articles that detail convoluted and\/or non-mainstream accounts of gaming practice.<\/p>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n","protected":false},"excerpt":{"rendered":"<p>\n\tIAS faculty member <a href=\"\/ias\/faculty-and-staff\/mark-chen\">Mark Chen<\/a> gave a keynote talk at the 2017 Media, Multimedia, and Secondary English Education (MMSEE) conference in South Korea.  Titled &ldquo;What It Means to Be Gaming Literate,&rdquo; the talk explored how &quot;literacy&quot; is dependent on active participation and is inherently a narrative account of practice and that gaming literacy is therefore also about active participation, in this case with finding patterns in messy systems. Chen also &#8230;<\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_is_archived":false,"_archived_contact_email":"","footnotes":""},"categories":[6],"tags":[83],"school":[],"class_list":["post-3598","post","type-post","status-publish","format-standard","hentry","category-research-and-creative-practice","tag-chen"],"acf":{"related_links":{"toggle_visibility":false,"link_1":null,"link_2":null,"link_3":null,"link_4":null,"link_5":null},"highlight_box":{"toggle_visibility":false,"title":"","content":"","button":null,"button_style":"angled-purple-button","button_screen_reader_text":""},"contact_type_1":{"toggle_visibility":true,"contact_title":"Contact Type","email":"sample@uwb.edu","phone":"(206) 999-9999","box":"Box 358500","address_line_1":"18115 Campus Way NE","address_line_2":"Bothell, WA 98011-8246","location":""},"contact_type_2":{"toggle_visibility":false,"contact_title":"","email":"","phone":"","box":"","address_line_1":"","address_line_2":"","location":""},"social_media":{"toggle_visibility":false,"facebook_url":"","instagram_url":"","linkedin_url":"","twitter_url":"","youtube_url":""},"blog_archive_sidebar_visibility":false},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Mark Chen gives keynote at 2017 Media, Multimedia, and Secondary English Education conference - School of Interdisciplinary Arts &amp; Sciences<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.uwb.edu\/ias\/news\/2017\/11\/08\/gaming-literate\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mark Chen gives keynote at 2017 Media, Multimedia, and Secondary English Education conference - School of Interdisciplinary Arts &amp; Sciences\" \/>\n<meta property=\"og:description\" content=\"IAS faculty member Mark Chen gave a keynote talk at the 2017 Media, Multimedia, and Secondary English Education (MMSEE) conference in South Korea. Titled &ldquo;What It Means to Be Gaming Literate,&rdquo; the talk explored how &quot;literacy&quot; is dependent on active participation and is inherently a narrative account of practice and that gaming literacy is therefore also about active participation, in this case with finding patterns in messy systems. 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Titled &ldquo;What It Means to Be Gaming Literate,&rdquo; the talk explored how &quot;literacy&quot; is dependent on active participation and is inherently a narrative account of practice and that gaming literacy is therefore also about active participation, in this case with finding patterns in messy systems. 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